The Making of “Cool MoFo VT” :-) (name by Blizzard)
I have posted one image at Vazaar in the theme “In Your Face” and Craig Martin asked for a tutorial how this Image has been created. I won’t go too deep into details, because I think most of you are familar with the basics of photoshop, with terms like blending mode oder using brushes to paint with light or using the standard filters provided by Adobe with Photoshop CS 2.
So here you go :-)
First of all we should specify the content and define the composition. Then we should get all the elements we need to compose the image.
Project: A kneeling sworded knight in front of an “artistic” window based in a “church-like” environment, surrounded by magic and dramatic lights.
*hah* :-)
(On all images shown from here on, click on thumbnail to get full size)
1. A shot in a blue screen environment, raw mode is better to controll the blue for a better masking.
2. Everything dramatic is accompanied by heavy dark clouds, so we take some clouds
3. Now we need the building and the place for the window. This has been rendered with Bryce using a wire frame model and adding stone textures and some lights to the model. After 10 mins of rendering, here’s what we’ve got.
4. The sunset light should shine thru the window, so we need some warm rays of light. Use a brush to paint some rays in yellow, orange and some white. Use then the motion blur to get the soft look.
5. Now we create the “artistic” window from images taken by V.T. :-)
6. OK. Now we have all the stuff ready to be composed. We start Photoshop and create a new document, A4 size at 300 dpi white background color and 8 bit.
- place the clouds at the desired position (see no. 2)
- then we place the builing as new layer (see no. 3)
- having that, we now drag the lights layer in the right position and set the blending mode to screen. the lights are bright now *oh, a higher sign* :-) (see no. 4)
- we place then the window and set the layer effects to “shine” (see no. 5)
- at least we place V.T. in the right position and do some adjustments on lights/shadows (menu image/adjust/lights and shadows).
- after that we add a new gradient map layer b/w to get a b/w image
- now we add another curves layer and change the curve on the blue channel to get a blueish tone
DONE! :-)
Curious about the result? See below :-)
Big thanks to BrownZ for help.
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April 14th, 2007 10:31
thanks for sharing.
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May 26th, 2007 12:58
Hi Vernon, tolle anleitung - ich denk, ich muss auch mal mit bryce experimentieren.
Gruß aus niederösterreich,
kurt
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